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Daniel Chévere
Daniel Chévere
Level Designer
Raliegh, United States

Summary

Recent BFA graduate in Game Development from SCAD, with hands-on experience in level design and game development. Collaborated on the development of Skystrider, which was successfully published on Steam in August 2024. Currently working as a Junior Level Designer at Zapper Games, where I focus on crafting fun, engaging, and immersive levels.

Skills

Level DesignGame DesignGame Development3D ModelingRiggingPBR Texturing3D Animation

Software proficiency

Unreal Engine
Unreal Engine
Jira
Jira
Confluence
Confluence
Miro
Miro
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
Illustrator
Illustrator

Productions

    • Video Game
      Skystrider
    • Year
      2024
    • Role
      Level Designer
    • Company
      Ichor Games

Experience

  • Designer at Zapper Games
    Raleigh, US
    July 2023 - Present

    Startup in NC where I got to work on a third-person open world single player game. There I help with level design for some regions in the open world, level design for indoor levels, prototyping, creating assets and ability for the player, and collaborating with other disciplines to create content for the game.

  • Level Designer/3D Generalist at Ichor Games
    Savannah
    April 2022 - Present

    A small indie studio where Skystrider was created. My primary role was as level designer but I contributed in rigging, animating, implementation, and set dressing.