Recent BFA graduate in Game Development from SCAD, with hands-on experience in level design and game development. Collaborated on the development of Skystrider, which was successfully published on Steam in August 2024. Currently working as a Junior Level Designer at Zapper Games, where I focus on crafting fun, engaging, and immersive levels.
Startup in NC where I got to work on a third-person open world single player game. There I help with level design for some regions in the open world, level design for indoor levels, prototyping, creating assets and ability for the player, and collaborating with other disciplines to create content for the game.
A small indie studio where Skystrider was created. My primary role was as level designer but I contributed in rigging, animating, implementation, and set dressing.